SpatialStackSpatial computing studio
Spatial computing studio

Apps for the space around you.

SpatialStack designs and builds mixed-reality and 3D experiences — headset apps, browser-based WebXR, product configurators and training simulations — and helps teams choose the right hardware before they buy a fleet of it.

  • visionOS
  • Meta Quest
  • WebXR
  • iOS ARKit
  • Android ARCore
  • Unity · RealityKit · three.js
What we build

From one-week prototype to rolled-out app.

Mixed-reality apps

Native headset applications for visualisation, collaboration and guided work, designed for comfort and short sessions.

WebXR experiences

3D and AR in the browser — no app store, shareable by link, ideal for campaigns and quick pilots.

3D product configurators

Real-time configurators with accurate materials and AR “view in your room”, connected to your catalogue.

Training simulations

Step-by-step procedural training with assessment, for tasks that are expensive, rare or risky to practise for real.

Holographic & event displays

Content for holographic fans, transparent displays and large-format installations at retail and events.

Hardware advisory

Device shortlists, pilot kits, MDM and hygiene logistics — so the first fifty headsets don’t end up in a cupboard.

Where it earns its keep

Use cases we get asked about most.

Retail

Try before you buy

See furniture, fixtures or equipment at true scale in the customer’s space.

Manufacturing

Guided assembly

Overlay steps, torque values and checks on the real workpiece.

Healthcare education

Anatomy & procedures

Explore 3D anatomy and rehearse procedures before the skills lab.

Architecture

Walk the design

Review a building at 1:1 with the client before anything is poured.

Events

Stand-stoppers

Short, shareable AR moments that bring a product launch to life.

Field service

Remote assist

An expert sees what the technician sees and annotates the real world.

How a pilot works

Prove it small, then scale it.

Phase 1

Prototype

One core interaction on one device, in front of real users, in two to four weeks.

Phase 2

Pilot

A focused group uses it in their real setting; we measure time, errors and comfort.

Phase 3

Roll-out

Hardening, device management, analytics and a support plan for wider deployment.

Good questions

Should we build for a headset or for phones?

If your users already carry phones and sessions are short, start with phone AR or WebXR. Headsets earn their place for hands-free work and longer, immersive sessions.

Can you work with our existing 3D/CAD files?

Usually. We optimise CAD and DCC assets for real-time use and keep a pipeline your team can repeat.

Do you supply hardware?

We advise and can coordinate pilot kits, but you buy hardware directly so warranties and pricing stay with you.

Have a space you want to change?

Tell us the job to be done and who does it. We’ll suggest the smallest pilot that would prove the idea.

A few good reads

Followers of Southwest economic trends can find local perspectives on corporate shifts through this conservative political campaign news source.

Spatial computing developers can find useful insights into lightweight JS game development tools for creating accessible web-based experiences.

Those working with spatial computing and environment capture may find inspiration in these landscape photography techniques for better visual composition.